Evocative music and sound design for your project

  • Original composition — scores built around a project's tone, from orchestral and atmospheric to electronic and beyond

  • Sound design — foley, ambience, and interactive audio for games

  • Implementation — experience working directly in-engine (Unity/FMOD) so audio actually fits how a game plays, not just how it sounds in isolation

  • Full audio post for short film and video — score, mix, and sound design as a complete package

I work across the full sonic picture of a project — not just music, but sound that makes a world feel real.


Selected Work

Kingdom Chaos

Main theme, orchestral, grand, rousing, bright, ambient, foley

Streets of the Kingdom
Chris Burrage

Empire of the Necromancers

Ambient, dark fantasy, dungeon synth, Middle-Eastern folk

Sands of Cincor
Chris Burrage

The Dwarves of Glistenveld

Atmospheric, mysterious, melancholic, rhythmic, orchestral

Elder Forge
Chris Burrage

How it works

Every project starts with a conversation about tone, references, and what the piece needs to do — whether that's building tension in a level, carrying an emotional beat in a scene, or giving a game world its own identity. From there I write to picture or spec, share drafts early, and iterate until it's right. I'm comfortable working to a brief, a deadline, and a budget, and I'm happy to talk through scope before anything's agreed.


Contact

If you're working on something that needs music or sound, I'd like to hear about it. Complete the form below and describe what kind of audio you're looking for — and I'll get back to you.